Can Virtual Reality make us better people?
Accountable: Companies creating videos or games using virtual reality.
Responsible: Parents, people using virtual reality, companies selling products associated with this technology.
In a world in which boundaries between reality and technology are ever so small and that products such as the Oculus Rift become regularly available virtual reality is inevitably becoming a recurring sector in the technology industry, moreover, with more realistic graphics being created everyday our virtual experience can be extremely authentic to our reality and can therefore affect our emotions, feelings and even ideas greatly.
It won't be long before virtual reality is incorporated into our daily lives, into video games, movies and perhaps even TV shows and the fact is people can argue that with such a massive overtake of technology we can become over dependent and that kids will grow up anti-social due to their lack of collaboration with others during their free time. Arguably this is true, technology in one way or another can drive people away but with virtual reality scientist are finding that it can also have a positive affect on humans and society as a whole, we have reached a stage in our development of virtual reality in which we can recreate reality almost to perfection and the consequences of that is that people using the Oculus Rift or similar products can actually feel as if they belong in this alternative scenario created by us, as if it was real, authenticate and legitimate. The meaning of such advances is that a ''journey'' through a scenario via virtual reality can much better affect someone emotionally and can actually contribute to a ''pro-social'' behavior, in which people are overall motivate to be better and to do better.
Imagine the opportunity for someone to envision themselves authentically and realistically as of a different race, wouldn't that stop or at least reduce racism? or rather than watch a movie aiming the stop poverty, truly witness their home, atmosphere and difficulties instead? This is bound to change the reaction of society who has through the years become immune to videos shown to them. A disadvantage would have to be that when used in video games kids can begin to spend even more time using technology and also that people experiencing virtual reality regularly can actually begin to lose track of what is real or not, on the other hand if important messages can be transferred to humans more effectively virtual reality has a definite positive impact. The alternative for this danger of excessive use is to prohibit to some extent the use of virtual reality in video games as it could also make some people including kids delusional or even violent.
Responsible: Parents, people using virtual reality, companies selling products associated with this technology.
In a world in which boundaries between reality and technology are ever so small and that products such as the Oculus Rift become regularly available virtual reality is inevitably becoming a recurring sector in the technology industry, moreover, with more realistic graphics being created everyday our virtual experience can be extremely authentic to our reality and can therefore affect our emotions, feelings and even ideas greatly.
It won't be long before virtual reality is incorporated into our daily lives, into video games, movies and perhaps even TV shows and the fact is people can argue that with such a massive overtake of technology we can become over dependent and that kids will grow up anti-social due to their lack of collaboration with others during their free time. Arguably this is true, technology in one way or another can drive people away but with virtual reality scientist are finding that it can also have a positive affect on humans and society as a whole, we have reached a stage in our development of virtual reality in which we can recreate reality almost to perfection and the consequences of that is that people using the Oculus Rift or similar products can actually feel as if they belong in this alternative scenario created by us, as if it was real, authenticate and legitimate. The meaning of such advances is that a ''journey'' through a scenario via virtual reality can much better affect someone emotionally and can actually contribute to a ''pro-social'' behavior, in which people are overall motivate to be better and to do better.
Imagine the opportunity for someone to envision themselves authentically and realistically as of a different race, wouldn't that stop or at least reduce racism? or rather than watch a movie aiming the stop poverty, truly witness their home, atmosphere and difficulties instead? This is bound to change the reaction of society who has through the years become immune to videos shown to them. A disadvantage would have to be that when used in video games kids can begin to spend even more time using technology and also that people experiencing virtual reality regularly can actually begin to lose track of what is real or not, on the other hand if important messages can be transferred to humans more effectively virtual reality has a definite positive impact. The alternative for this danger of excessive use is to prohibit to some extent the use of virtual reality in video games as it could also make some people including kids delusional or even violent.
http://www.fastcoexist.com/3041200/could-virtual-reality-make-us-better-people

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